I am Yaw Akosah. I design and deliver immersive training experiences using Unity, Unreal Engine, and web platforms. My work encompasses VR, mixed reality, and spatial interfaces, enabling users to practice real procedures safely and hands-on.
My recent projects include Branching Haptics, a Meta Quest VR experience featuring 360-degree video, branching decision paths, and haptic feedback. I developed the LOTO Training Simulator, a mixed-reality lockout/tagout prototype designed to clarify and systematize safe isolation procedures. I also build WebXR projects and create production-ready 3D assets in Blender for interactive applications.
I primarily work with Unity/C#, Unreal Engine, and WebXR. My background includes interaction design, game development, and UX/UI systems. I am also passionate about hardware, human-computer interaction, and physical interfaces that enhance the realism of virtual training.